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Lukas Bruess
Lukas Bruess
3D Artist & VR Developer
Berlin, Germany

Skills

3D ModelingLightingShadingRenderingVirtual RealityUE4 BlueprintsProp ModellingEnvironment ModelingC# ProgrammingPBR Texturing

Software proficiency

Maya
Maya
V-Ray
V-Ray
3ds Max
3ds Max
RenderMan
RenderMan
Unity
Unity
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Nuke
Nuke
UVLayout
UVLayout
Photoshop
Photoshop
Blender
Blender

Productions

  • Thumbnail
    • Video Game
      VR Archviz Office Demo
    • Year
      2017
    • Role
      Concept Development, 3D Modelling, PBR Texturing, Engine Implementationm, User Testing
    • Company
      JRSE

Experience

  • 3D Artist & VR Developer at Invisible Room
    Berlin, Germany
    May 2018 - Present

    My tasks involved the creation of VR/AR applications in Unreal 4 and Unity.

    This role included:

    - 3D Modeling

    - PBR Texturing

    - UE4 Blueprint Scripting

    - Unity C# Scripting

    - Game Design

    - VR/AR Game & Application Development (Mobile & High-End)

  • Freelance 3D Artist & VR Developer at Augenrender
    Münster, Germany
    November 2017 - April 2018

    Developing high-end VR applications for international customers.

    This role included:

    - 3D Modeling

    - PBR Texturing

    - Creation & Optimization of Photogrammetry Scans

    - UE4 Blueprint Scripting

    - Realtime Simulations

  • 3D Artist & VR Developer at JRSE
    Münster, Germany
    August 2016 - November 2017

    My tasks involved concepting and realising VR & AR prototypes in Unreal 4 and Unity.

    This role included:

    - 3D Modeling

    - PBR Texturing

    - Asset Creation & Engine Integration

    - UE4 Blueprint Scripting

    - Unity C# Scripting

    - VR/AR Application Development (Mobile & High-End)

    - VR/AR UX

    - VR Architecture Visualization