I am constantly playing and experimenting with new tools to try to satisfy my great curiousity for everything tech.
The hunger for fancy new toys and the need to tell stories in the spaces I make with them, are what drive me every day
Specialized in VR Development, Pipeline Setup and 3D Content Creation
I was responsible for the development, management and product vision for a Unity based XR developer tool suite.
My responsibilities included:
- Management and coordination of 20+ people from 8+ nations
- Rapid Prototyping
- Mobile VR Performance Optimization
- Preparation, Proofing, Optimization and Execution of Showcase VR Demos
- Product Strategy, Vision and Realization
- Competition Analysis
- Roadmap and Technological Outlook
Lecture concerning the upcoming Metaverse, its potential social implications, current technical pitfalls and possible economic impact.
Development and planning of a historic high-end VR timetravel experience for a location based VR entertainment using Unreal Engine 4
My responsibilites included:
- Task Distribution & Supervision of a team of 15 people in 3 Countries
- Tracking & Managing of overall Production Progress
- Proofing & Feedbacking on produced 3D Assets & Animations
- Pipeline Setup & Onboarding for Motion Capturing System (Xsens Awinda), Capture Cleanup & Unreal Engine Integration
- Screenplay Story Script Adaption for VR
- Voice Acting Supervision
- Motion Capturing Supervision
- Facial Capture and Lipsync for all characters
- Unreal Engine Blueprint Programming (Quest System, Traffic System, Onboarding Tutorial, Interaction Design, NPC Behavior)
- Performance Optimisation
- Asset Integration
- Level Design & Layout
Developing high-end and mobile VR applications for international customers.
This role includes:
- 3D Modeling
- PBR Texturing
- C# Scripting
- Creation & Optimization of Photogrammetry Scans
- UE4 Blueprint Scripting
- Realtime Simulations
My tasks involved the creation of VR/AR applications in Unreal 4 and Unity.
This role included:
- 3D Modeling
- PBR Texturing
- UE4 Blueprint Scripting
- Unity C# Scripting
- Game Design
- VR/AR Game & Application Development (Mobile & High-End)
Developing high-end VR applications for international customers.
This role included:
- 3D Modeling
- PBR Texturing
- Creation & Optimization of Photogrammetry Scans
- UE4 Blueprint Scripting
- Realtime Simulations
My tasks involved concepting and realising VR & AR prototypes in Unreal 4 and Unity.
This role included:
- 3D Modeling
- PBR Texturing
- Asset Creation & Engine Integration
- UE4 Blueprint Scripting
- Unity C# Scripting
- VR/AR Application Development (Mobile & High-End)
- VR/AR UX
- VR Architecture Visualization