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Lukas Bruess
Lukas Bruess
VR & AR Developer deeply rooted in 3D
Berlin, Germany

Summary

I am constantly playing and experimenting with new tools to try to satisfy my great curiousity for everything tech.
The hunger for fancy new toys and the need to tell stories in the spaces I make with them, are what drive me every day

Specialized in VR Development, Pipeline Setup and 3D Content Creation

Skills

3D ModelingLightingShadingRenderingPBR TexturingUnreal EngineC#Virtual RealityUE4 BlueprintsProp ModellingBlueprint ScriptingEnvironment ModelingC# ProgrammingUnity

Software proficiency

Maya
Maya
V-Ray
V-Ray
3ds Max
3ds Max
RenderMan
RenderMan
Unity
Unity
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Nuke
Nuke
UVLayout
UVLayout
Photoshop
Photoshop
Blender
Blender

Productions

    • Video Game
      SyncReality XR
    • Year
      2023
    • Role
      Chief Technology Officer
    • Company
      SyncReality
    • Video Game
      20's Berlin
    • Year
      2021
    • Role
      Producer and Lead Developer
    • Company
      Timetravel Berlin

Experience

  • Chief Technology Officer at SyncReality
    Berlin, Germany
    January 2022 - April 2023

    I was responsible for the development, management and product vision for a Unity based XR developer tool suite.

    My responsibilities included:

    - Management and coordination of 20+ people from 8+ nations

    - Rapid Prototyping

    - Mobile VR Performance Optimization

    - Preparation, Proofing, Optimization and Execution of Showcase VR Demos

    - Product Strategy, Vision and Realization

    - Competition Analysis

    - Roadmap and Technological Outlook

  • Lecturer at Hochschule Darmstadt
    Darmstadt, Germany
    October 2021 - December 2021

    Lecture concerning the upcoming Metaverse, its potential social implications, current technical pitfalls and possible economic impact.

  • Producer & Lead Developer at Timetravel Berlin
    Berlin, Germany
    April 2020 - December 2021

    Development and planning of a historic high-end VR timetravel experience for a location based VR entertainment using Unreal Engine 4

    My responsibilites included:

    - Task Distribution & Supervision of a team of 15 people in 3 Countries

    - Tracking & Managing of overall Production Progress

    - Proofing & Feedbacking on produced 3D Assets & Animations

    - Pipeline Setup & Onboarding for Motion Capturing System (Xsens Awinda), Capture Cleanup & Unreal Engine Integration

    - Screenplay Story Script Adaption for VR

    - Voice Acting Supervision

    - Motion Capturing Supervision

    - Facial Capture and Lipsync for all characters

    - Unreal Engine Blueprint Programming (Quest System, Traffic System, Onboarding Tutorial, Interaction Design, NPC Behavior)

    - Performance Optimisation

    - Asset Integration

    - Level Design & Layout

  • Freelance 3D Artist & VR Developer at Freelance
    Berlin, Germany
    November 2017 - November 2021

    Developing high-end and mobile VR applications for international customers.

    This role includes:

    - 3D Modeling

    - PBR Texturing

    - C# Scripting

    - Creation & Optimization of Photogrammetry Scans

    - UE4 Blueprint Scripting

    - Realtime Simulations

  • 3D Artist & VR Developer at Invisible Room
    Berlin, Germany
    May 2018 - February 2019

    My tasks involved the creation of VR/AR applications in Unreal 4 and Unity.

    This role included:

    - 3D Modeling

    - PBR Texturing

    - UE4 Blueprint Scripting

    - Unity C# Scripting

    - Game Design

    - VR/AR Game & Application Development (Mobile & High-End)

  • Freelance 3D Artist & VR Developer at Augenrender
    Münster, Germany
    November 2017 - April 2018

    Developing high-end VR applications for international customers.

    This role included:

    - 3D Modeling

    - PBR Texturing

    - Creation & Optimization of Photogrammetry Scans

    - UE4 Blueprint Scripting

    - Realtime Simulations

  • 3D Artist & VR Developer at JRSE
    Münster, Germany
    August 2016 - November 2017

    My tasks involved concepting and realising VR & AR prototypes in Unreal 4 and Unity.

    This role included:

    - 3D Modeling

    - PBR Texturing

    - Asset Creation & Engine Integration

    - UE4 Blueprint Scripting

    - Unity C# Scripting

    - VR/AR Application Development (Mobile & High-End)

    - VR/AR UX

    - VR Architecture Visualization